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DAVID CHIU
Character Rigger and Technical Animator
Joint-Based Facial Rigging Tool [Python]
- Tool uses user-created CV curves as guides for building the rig; this makes the tool very flexible and
applicable to faces of any kind
- Can build eyelid rigs and controls
- Includes a function to store custom facial poses in the channel editor while allowing for individual
controls to still be keyframed
Joint-Based Facial Rigging Tool
0:03 - 0:10 Facial Rig Demonstration
0:10 - 0:21 Facial Rig Construction
0:21 - 0:26 Sample Facial Poses
0:26 - 0:44 Facial Pose Saving Function
Biped Auto-Rigging and Pipeline Tool [Python]
- Used to automatically generate a rig based on a template rig created by the tool
- Can add squash and stretch to the arms, legs and spine during construction
- Includes a function to prepare the rig created with this tool for export to game engines such as Unity
and Unreal Engine. Can also be applied to animation files.
Auto Rigging Function
0:02 - 0:27 Biped Rig Construction
0:27 - 1:29 Biped Rig Demonstration
Rig Processing and Implementation into Unity
1:29 - 1:45 Biped Rig Post-Processing
1:45 - 1:58 Character Assets and Animations Imported to Unity
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