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David Chiu

CHARACTER RIGGER

dchiu1105.wixsite.com/davidxchiu

dchiu1105@gmail.com

4308 Shadow Glen Dr., Dallas, TX 75287

(214)-606-8939

QUALIFICATIONS   

Rigging and skin-weighting in Maya

Tools development using Python for Rigging and Animation in Maya

Custom character and facial rigs

Experience in motion capture animation using Blade, MotionBuilder, and Maya

Programming/Scripting experience in C# for Unity

SOFTWARE SKILLS            

Maya, MotionBuilder, Unity, Python, Java, C#, Perforce, Unreal 4 

EDUCATION             

The University of Texas at Dallas, Richardson, TX

B.A. in Arts and Technology, September 2010 - May 2013

Master of Fine Arts in Arts and Technology, September 2013 – May 2016

PROJECT EXPERIENCE

A-Kon Event App – Experimental Augmented Reality App for the Project A-Kon Anime Convention

Immosis LLC, Project A-Kon

Rigger, Motion Capture Artist, Animator

Rigged the Project A-Kon mascot and prepared it for motion capture. Conducted the motion capture session and edited the resulting animations in Maya and MotionBuilder. Created a joint-based facial rig for the mascot’s face using a self-made face-rigging tool. Animated facial expressions and performed lip synch animations based on pre-recorded audio voice lines.

                     

Prey: Typhon Hunter DLC - First-Person Shooter and VR Game

Nerve Software

Contract Animation Artist

Assisted in animating rigged assets in Maya. Implemented rigged assets and animations into Unreal 4. Used the Animation Blueprint in Unreal 4 to debug and fix animation issues in engine.

Doom Eternal – First-Person Shooter Game

id Software

Contract Character Rigger, Associate Character Rigger

Rigged and skinned various characters, customization skins, and props using in-house tools. Exported and tested rigged assets in engine. Assisted animators with additional rigging feature requests.

WORK EXPERIENCE

Richland College

Motion Capture Adjunct Instructor, August 2017 – December 2017

Taught students the motion capture animation pipeline. Taught students how to rig in Maya, conduct motion capture sessions using an organic mocap system, and edit animations in MotionBuilder

Immosis LLC

Technical Animator, June 2017 – December 2018

See A-Kon Event App

 

Nerve Software

Contract Animation Artist, July 2018 - October 2018

See Prey: Typhon Hunter DLC

id Software

Contract Character Rigger - January 2019 - November 2019

Associate Character Rigger - November 2019 - Present

        See Doom Eternal


 

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