DAVID CHIU
Character Rigger and Technical Animator
David Chiu
CHARACTER RIGGER
dchiu1105.wixsite.com/davidxchiu
4308 Shadow Glen Dr., Dallas, TX 75287
(214)-606-8939
QUALIFICATIONS
Rigging and skin-weighting in Maya
Tools development using Python for Rigging and Animation in Maya
Custom character and facial rigs
Experience in motion capture animation using Blade, MotionBuilder, and Maya
Programming/Scripting experience in C# for Unity
SOFTWARE SKILLS
Maya, MotionBuilder, Unity, Python, Java, C#, Perforce, Unreal 4
EDUCATION
The University of Texas at Dallas, Richardson, TX
B.A. in Arts and Technology, September 2010 - May 2013
Master of Fine Arts in Arts and Technology, September 2013 – May 2016
PROJECT EXPERIENCE
A-Kon Event App – Experimental Augmented Reality App for the Project A-Kon Anime Convention
Immosis LLC, Project A-Kon
Rigger, Motion Capture Artist, Animator
Rigged the Project A-Kon mascot and prepared it for motion capture. Conducted the motion capture session and edited the resulting animations in Maya and MotionBuilder. Created a joint-based facial rig for the mascot’s face using a self-made face-rigging tool. Animated facial expressions and performed lip synch animations based on pre-recorded audio voice lines.
Prey: Typhon Hunter DLC - First-Person Shooter and VR Game
Nerve Software
Contract Animation Artist
Assisted in animating rigged assets in Maya. Implemented rigged assets and animations into Unreal 4. Used the Animation Blueprint in Unreal 4 to debug and fix animation issues in engine.
Doom Eternal – First-Person Shooter Game
id Software
Contract Character Rigger, Associate Character Rigger
Rigged and skinned various characters, customization skins, and props using in-house tools. Exported and tested rigged assets in engine. Assisted animators with additional rigging feature requests.
WORK EXPERIENCE
Richland College
Motion Capture Adjunct Instructor, August 2017 – December 2017
Taught students the motion capture animation pipeline. Taught students how to rig in Maya, conduct motion capture sessions using an organic mocap system, and edit animations in MotionBuilder
Immosis LLC
Technical Animator, June 2017 – December 2018
See A-Kon Event App
Nerve Software
Contract Animation Artist, July 2018 - October 2018
See Prey: Typhon Hunter DLC
id Software
Contract Character Rigger - January 2019 - November 2019
Associate Character Rigger - November 2019 - Present
See Doom Eternal